Mod

NameRealistic Livestock
Version1.2.1.5
AuthorArrow
FilenameFS25_RealisticLivestock.zip
Size31.41 MB
ActiveYes
MapNo
Description This is a complete overhaul to the animal system. - Github: https://github.com/Arrow-kb/FS25_RealisticLivestock Features: Artificial Insemination & Dewars - Buy dewars filled with varying amounts of inseminant from pedigree males around the world - New object and handtool - Manually inseminate females or do it in the menu - Offspring will be very good, but insemination has a risk of failure Herdsman - Automatically buy, sell, name, castrate and inseminate animals with a wide range of options and filters - Pay the herdsman a monthly wage based on his services Male Animals - Higher value - Required for reproduction - No male models (im not a 3d artist) Visual Animals - The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider Individual Animals - All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals - Every animal has its own unique identifier based on the UK's cattle identification system - Every animal has a birthday and a country of origin - Every animal can be named - Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind - Supported animals have nose rings Enhanced Pregnancy System - Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves) - Offspring is created inside the mother when she is impregnated instead of at birth - Ability to view the number of expected offspring and their due date - The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring Genetics System - New genetics system - Every animal has several genetic modifiers completely unique to them - Current genetics are health, fertility, metabolism, productivity and quality - Genetics impact several different areas of the animal, such as pregnancy and sale value Weight System - New weight system - Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink - Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals Enhanced UI - New family tree visible in the animal screen - Lots of additional information is shown in the animal screen and the info box about each animal Enhanced Production - Supported animals will have their production based on various factors - Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy - Sheep will only produce wool in warm months Removal and Aging - Animal aging is no longer limited to 5 years - Every animal type has an expected lifespan, and every animal has a chance to be removed due to old age the older they get, but can stay past their expected lifespan - Animals can be removed from health, random accidents and bad pregnancies Enhanced Animal Dealer - The animal dealer has been completely overhauled - Every supported country in the world now has several unique farms, which each produce up to 3 types of animals - Each farm will send some of their animals to the animal dealer every day - Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from - Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones - Most animals are local to your country, but some will be imported from abroad - Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness Changelog: 1.2.1.4 - Compatibility for 1.0.0.6 of FontLibrary - Removed access to Highland Cattle if the DLC is not owned 1.2.1.3 - Compatibility for highland cattle - Fixed error: attempt to index nil with 'reproductionMinAgeMonth' 1.2.1.2 - Fixed crops not advancing 1.2.1.1 - Diseased animals are now in their own group at the top of the animal menu screen - Name and id are now both shown in the animal menu screen list - Fixed horses not being found properly after riding other horses - Fixed several MP sync issues 1.2.1.0 - Font Library integration 1.2.0.0 - Multiplayer support - Added detailed artificial insemination system with new object and handtool - Added animal diseases with in-herd transmission, affects on output, and removal chance for severe diseases - Added messages tab - Added herdsman tab for automatic animal management (buying, selling, castrating, naming, insemination) - Added ability to mark animals - Added ability to castrate male animals - Added straw and manure to chickens and sheep - Added setting for using custom animal models such as Vanilla Animal Package - view github for instructions - Added genetics information to buy/sell pages - Added more variation in genetics for dealer animals - Added settings options: --- Enable/disable diseases --- Change disease chances - Fixed time, animal age and crops not progressing after buying an animal from the main dealer - Fixed husbandries cant be found in the main dealer - Fixed "Max Dealer Animals" setting - Fixed settings being reverted - Fixed horses not loading properly when not in a pen - Fixed inconsistent filter behaviour - Many more fixes
Issues1
File count per store item too high. 227 found (max. 128)