<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="StrobeBar_blue_clear.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.6"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="20" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="1" filename="$data/shared/default_diffuse.dds"/>
    <File fileId="13" filename="$data/shared/default_specular.dds"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.dds"/>
    <File fileId="21" filename="$data/shared/detailLibrary/metallic/clear_diffuse.dds"/>
    <File fileId="19" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.dds"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.dds"/>
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.dds"/>
    <File fileId="15" filename="$data/shared/detailLibrary/metallic/scratched_diffuse.dds"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/scratched_specular.dds"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.dds"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.dds"/>
    <File fileId="12" filename="Static_normal.png"/>
    <File fileId="2" filename="Strobebar_normal.png"/>
    <File fileId="3" filename="Strobebar_vmask.png"/>
    <File fileId="16" filename="beaconLight_blue_emissive.dds"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat" materialId="5" alphaBlending="true" customShaderId="4">
      <Texture fileId="20"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="21"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="21"/>
    </Material>
    <Material name="LED_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="lightsIntensity" fileId="16"/>
      <CustomParameter name="metalnessScale" value="0.8"/>
      <CustomParameter name="clearCoatIntensity" value="1"/>
    </Material>
    <Material name="plastic_mat" materialId="8" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <CustomParameter name="colorScale" value="0.03 0.03 0.03"/>
    </Material>
    <Material name="schrauben_mat" materialId="9" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="smoothnessScale" value="0.9"/>
      <CustomParameter name="metalnessScale" value="0.6"/>
    </Material>
    <Material name="schrauben_mat" materialId="10" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="StrobeBar_blue_clear.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="StrobeBar_blue_clear" shapeId="1" clipDistance="300" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="8">
      <TransformGroup name="StrobeBar_base" clipDistance="300" nodeId="22">
        <Shape name="LED1_static" shapeId="2" clipDistance="300" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="6">
          <Light name="realLight1" translation="0.311 0.088261 0.147622" rotation="-180 -30 -180" clipDistance="300" nodeId="24" type="spot" color="0 0.409 2.395" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5">
            <Light name="realLight4" translation="-0.145 0 0.250912" rotation="0 -240 0" clipDistance="300" nodeId="25" type="spot" color="0 0.409 2.395" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
          </Light>
        </Shape>
        <Shape name="LED2_static" shapeId="3" clipDistance="300" nodeId="26" castsShadows="true" receiveShadows="true" materialIds="6">
          <Light name="realLight2" translation="-0.310799 0.088261 0.147622" rotation="0 150 0" clipDistance="300" nodeId="27" type="spot" color="0 0.409 2.395" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5">
            <Light name="realLight4" translation="0.145095 0 0.250912" rotation="0 240 0" clipDistance="300" nodeId="28" type="spot" color="0 0.409 2.395" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="256" shadowFarDistance="80" shadowExtrusionDistance="200" softShadowsLightSize="0.01" softShadowsLightDistance="15" softShadowsDepthBiasFactor="5" softShadowsMaxPenumbraSize="0.5" range="12" coneAngle="100" dropOff="5"/>
          </Light>
        </Shape>
        <Shape name="Metal" shapeId="4" clipDistance="300" nodeId="29" castsShadows="true" receiveShadows="true" materialIds="9"/>
        <Shape name="Miscellaneous" shapeId="5" clipDistance="300" nodeId="30" castsShadows="true" receiveShadows="true" materialIds="8"/>
        <Shape name="Glass" translation="0 0.076474 0" shapeId="6" clipDistance="300" nodeId="31" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
      </TransformGroup>
      <TransformGroup name="Bracket" clipDistance="300" nodeId="32">
        <Shape name="Bracket" shapeId="7" clipDistance="300" nodeId="33" castsShadows="true" receiveShadows="true" materialIds="8">
          <Shape name="Screw_top" shapeId="8" clipDistance="300" nodeId="34" castsShadows="true" receiveShadows="true" materialIds="10"/>
          <Shape name="Screw_bottom" shapeId="9" clipDistance="300" nodeId="35" castsShadows="true" receiveShadows="true" materialIds="10"/>
        </Shape>
      </TransformGroup>
    </Shape>
  </Scene>

</i3D>
